Beneath the players’ feet lies the second key innovation and patent: a connected mat that uses touch‑sensitive and position‑detecting sensors to detect where each child is standing, stepping, or jumping in real time. Acting like a giant controller, it lets children select games, change speed or direction, and confirm choices simply by stepping on symbols. “Sensors combine information from the mat and the moving rod so that every attempt, success, and miss is tracked precisely, without any cameras, tablets, or wearable gadgets,” explains Reza Safai‑Naeeni, Project Manager, CSEM. “Because the system continuously feels how children move, it can gently adapt the speed, height, and patterns of the spinning rod and the missions to each child’s abilities.”
CSEM’s role went far beyond building a first prototype. Its engineers helped swip SA refine the concept, develop the moving parts and electronics, test safety and reliability, and prepare the solution for large‑scale production. Working with partners such as HE-ARC, Entrée de Jeux, Ekio, and Fauvea Studios, the consortium moved through several prototypes and ran tests with children, parents, and teachers to fine-tune the controls, gameplay, and game content. The resulting product was then showcased at international technology and toy fairs, gaining visibility and generating commercial interest.